Arts & Culture

MCM Superheroes Share Powers of Play, Learn, Imagine and Create

Miami Children’s Museum is preparing to launch a new initiative that will help express the importance for children to PLAY, LEARN, IMAGINE and CREATE. The Museum’s in-house theatrical group has put together an ensemble of characters that embody each of these qualities. Similar to SUPERHEROES, with their bright and fancy costumes, but actually ORDINARY, each character’s mission is to share their knowledge and ability with children of all ages and backgrounds in an effort to inspire children to feel empowered by their own abilities and include their “powers” in their everyday lives. Essentially, we want to make every child feel like they can be a superhero. Once fully developed, the MCM Superheroes will go out into the community to spread the word and share their powers with children, age 8 and under, through performance, workshops and hands-on activities at public schools, public spaces, homeless shelters, community centers etc. The Superheroes use of critical thinking skills through playful, imaginative and creative artistic expression will help children hone their learning skills by teaching them to put these powers to work for them both at home and at school.


Our superheroes have themselves been inspired by some of history’s greatest minds.


Play – is the ultimate game maker, with the superhero ability to turn absolutely anything into a game. The most mundane task can be transformed into the most extraordinary and fun race, adventure, challenge or game with a little assistance from Play. “It is a happy talent to know how to play.” - Ralph Waldo Emerson


Learn – is empowered by a thirst for learning and his superhero ability; a natural curiosity for wanting to know how, why, what, when, where. His inquisitive way of being allows Learn to explore and understand with great passion so many wonders and concepts of our world. “The important thing is not to stop questioning. Curiosity has its own reason for existing.” - Albert Einstein


Imagine – shares with all around her the superhero ability to imagine the ridiculous, the funny, the strange, the weird, the unimaginable, the improbable, the wonderful, the unique, all because she can. “I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.” ― Albert Einstein


Create – is the engineer of the quartet. He takes the ideas of Play, Imagine and Learn and puts them together into tangible creations. He has the superhero ability to take all the pieces and fit them together into one wonderful creation, a sculpture, a machine, a plan, anything! “One man's 'magic' is another man's engineering. 'Supernatural' is a null word.” – Robert A. Heinlein


The MCM Superheroes are an innovative approach to engaging children in effective ways to build an early foundation for lifelong learning.



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Idea No. 108